Building the app is only half the job. The other half is getting it through Apple and Google, and that is where many launches stall: signing errors, missing privacy forms, rejected builds and vague reviewer messages.
I take that part off your plate.
What publishing includes
Accounts and signing. Apple Developer and Google Play Console set up under your name, with certificates, bundle IDs and signing keys done properly, so future updates are painless.
Store listing. Name, description, screenshots, category, age rating, pricing and countries. If you want, this is also where App Store Optimization starts.
Privacy and policy forms. Apple’s privacy labels, Google’s data safety form, a privacy policy link and account deletion if your app has accounts. These are a common reason for delays.
Testing and release. TestFlight and Play testing tracks first, then production. On Google Play, new personal developer accounts must run a closed test before production access, and I plan for that.
Review and rejections. If a reviewer rejects the build, I read the guideline they cite, fix the real cause and reply clearly. Most rejections are solved in one round when the reply is specific.
Good fit if
- Your app is built and you want it live without learning both consoles
- You were rejected and are not sure why
- You need in-app purchases or subscriptions approved, see in-app purchases
I have taken my own app, MacroScout, through both stores, including subscriptions.
